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RPG Development Studio (RPG game maker)

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Post by Hellblade Tue Jun 03 2008, 00:27

I think I got it but haven't used it lol!
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Post by thedevilsjester Tue Jun 03 2008, 00:34

hellblade wrote:I think I got it but haven't used it lol!

If you plan on using it, you might want to email me for an update, there has been huge improvements since the last official release.
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Post by Hellblade Tue Jun 03 2008, 04:45

Ok, I will prob get around to it, eventually
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Post by reaper560 Tue Jun 10 2008, 10:57

Hiko wrote:forget that then rabbit i don't wanna learn any programming language. i want easy scripting like 001 and FPS creator hha. and by that, i mean no scripts

FPS creator? First person shooter FTW~! Do you use it? if you do, can i have a direct link to it? Twisted Evil
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Post by Hiko Tue Jun 10 2008, 11:11

it's a CD, you'll have to go torrent it bud Wink
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Post by Dojan5 Sat Jun 14 2008, 07:30

Hiko wrote:it's a CD, you'll have to go torrent it bud Wink
I smell piracy Very Happy
RPGds is good.
I tried a private release on Linux, it works great, except that Ubuntu uses a fixed up driver for my graphic card so the games tend to run slow.
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Post by Hiko Sat Jun 14 2008, 09:25

Hey, i'm just telling him a way to get HIS ass busted by the popo.
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Post by thedevilsjester Sat Jun 14 2008, 12:52

Dojan5 wrote:RPGds is good.
I tried a private release on Linux, it works great, except that Ubuntu uses a fixed up driver for my graphic card so the games tend to run slow.

If your drivers do not fully support OpenGL in Linux, then OpenGL will be running in software mode, and while the RPGds editor is extremely optimized and can run in this mode fairly well, you cannot run a game at any decent speed in software mode as it requires constant rendering.
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Post by Dojan5 Sat Jun 14 2008, 16:09

thedevilsjester wrote:

If your drivers do not fully support OpenGL in Linux, then OpenGL will be running in software mode, and while the RPGds editor is extremely optimized and can run in this mode fairly well, you cannot run a game at any decent speed in software mode as it requires constant rendering.
That was somewhat what the engine said too. Razz
But will it work when compiled?
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Post by thedevilsjester Sat Jun 14 2008, 16:50

Dojan5 wrote:
thedevilsjester wrote:

If your drivers do not fully support OpenGL in Linux, then OpenGL will be running in software mode, and while the RPGds editor is extremely optimized and can run in this mode fairly well, you cannot run a game at any decent speed in software mode as it requires constant rendering.
That was somewhat what the engine said too. Razz
But will it work when compiled?

I am glad to see my "software driver detector" worked Smile.

No, unfortunately it means that no RPGds game will run on your system (at least with the Linux drivers you are using). If you have proper drivers in Windows they may work there, or you can buy a cheap video card (some old nVidia like a Geforce2 should be fine) and be set (assuming its not a laptop, of course).
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Post by thedevilsjester Tue Jun 17 2008, 23:07

RPGds r10 was released last night. I need your help finding the bugs (and there are many) so we can have a nice stable product by 1.0 release.

Read the news article at http://www.rpgds.com
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Post by Dojan5 Sat Jun 21 2008, 22:52

I will try, but someone will have to try the games since i cant test them...
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Post by thedevilsjester Mon Jun 30 2008, 00:46

New version r11 is out, mainly a bug fix release, check it out, report any bugs you find!
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Post by Dojan5 Mon Jun 30 2008, 01:32

thedevilsjester wrote:New version r11 is out, mainly a bug fix release, check it out, report any bugs you find!
Great, i just reinstalled Ubuntu again.
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Post by sam Wed Jul 02 2008, 13:17

Hmm this is okay, I have just started using it Wink
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Post by thedevilsjester Wed Jul 02 2008, 13:49

sam wrote:Hmm this is okay, I have just started using it Wink

I hope you enjoy it.

Some people want an easy program that does most everything for them, and others want to go all out and make everything from scratch in C++.

RPGds targets the people that fall in the middle. Its a smaller audience, but one that has thus far been neglected.
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Post by Support Wed Jul 02 2008, 15:11

I think you do a good job, Just wish I had more time so I could try and make a game lol.
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Post by Dojan5 Fri Jul 04 2008, 00:21

thedevilsjester wrote:Some people want an easy program that does most everything for them, and others want to go all out and make everything from scratch in C++.
Speaking of C++, did you use KDevelop to create it or did you create it just by code?
Or did you maybe use another useful program i havent heard about?
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Post by thedevilsjester Fri Jul 04 2008, 00:57

Dojan5 wrote:Speaking of C++, did you use KDevelop to create it or did you create it just by code?
Or did you maybe use another useful program i havent heard about?

I dont quite understand your question. KDevelop is a code editor, so you use it to write code. Are you referring to the KDevelop plugin that lets you create QT based dialogs? You dont have to use that plugin to use KDevelop, and I wouldnt write programs (with or without KDevelop) that use QT because of its very unfriendly license.

RPGds was written in the same program I write all my code in. The KDE equivalent of "WordPad" called KWrite. Which is simply a wordpad that has syntax highlighting.
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Post by Dojan5 Mon Jul 07 2008, 11:55

Holy cow.
I meant to put Windows together, like adding buttons and such. I find writing all in code is quite a pain. Wink
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